Posts

An Exploratory Study on Techniques for Quantitative Assessment of Stroke Rehabilitation Exercises

User Experience of Interactive Technologies for People with Dementia: A Comparative Observational Study

ISVR Early Career Investigator Award 2021

Editorial: Brain-Computer Interfaces and Augmented/Virtual Reality

Effects of prolonged multidimensional fitness training with exergames on the physical exertion levels of older adults

A Study on EEG Power and Connectivity in a Virtual Reality Bimanual Rehabilitation Training System

Impact of game mode in multi-user serious games for upper limb rehabilitation: a within-person randomized trial on engagement and social involvement

Lessons Learned from Gamifying Functional Fitness Training Through Human-Centered Design Methods in Older Adults

Impact of Game Mode on Engagement and Social Involvement in Multi-User Serious Games with Stroke Patients

Comparing adaptive cognitive training in virtual reality and paper-and-pencil in a sample of stroke patients

Inter- and Intra-Hemispheric EEG Connectivity in Healthy Subjects and Chronic Stroke Survivors

Efficacy and Brain Imaging Correlates of an Immersive Motor Imagery BCI-driven VR System for Upper Limb Motor Rehabilitation: A Clinical Case Report.

Musiquence: a framework to customize music and reminiscence cognitive stimulation activities for the dementia population.

Usability evaluation of an integrative exergaming system for the senior population

Learning to Assess the Quality of Stroke Rehabilitation Exercises

Is it necessary to show virtual limbs in action observation neurorehabilitation systems?

Reh@City v2.0: a comprehensive virtual reality cognitive training system based on personalized and adaptive simulations of activities of daily living

Reabilitação Virtual: Videojogos ao serviço do estudo da recuperação do dano cerebral