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Showing posts with the label rehabilitation

Impact of game mode in multi-user serious games for upper limb rehabilitation: a within-person randomized trial on engagement and social involvement

Impact of Game Mode on Engagement and Social Involvement in Multi-User Serious Games with Stroke Patients

Open Rehabilitation Initiative - looking for beta testers

Benefits of virtual reality based cognitive rehabilitation through simulated activities of daily living

Mónica Cameião - 2016 ISVR Early Career Investigator Award

Coaching or gaming? Implications of strategy choice for home based stroke rehabilitation

Automating senior fitness testing through gesture detection with depth sensors

NeuroRehabLab Task Generator: Personalizing Cognitive Training

RehabCity: Gamified Simulations of Activities of Daily Living

Our work with QoLT-CMU showcased by NSF

Vacancy: PhD position (BCI + Virtual Reality)

Putting things at work: the design of the Rehabilitation Gaming System

The artist, the engineer and the scientist: a difficult equilibrium