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Showing posts with the label Research

Evaluating Body Tracking Interaction in Floor Projection Displays with an Elderly Population

Usability and Cost-effectiveness in Brain-Computer Interaction: Is it User Throughput or Technology Related?

RehabCity: Gamified Simulations of Activities of Daily Living

The first issue of the ISVR newsletter is out!

Supporting Collective Learning Experiences in Special Education

The Neurorehabilitation Training Toolkit (NTT) goes kinect!

A Hybrid BCI and VR System to Promote Cortical Reorganization

Telluride Impressions (by Michael Pfeiffer)

Our work with QoLT-CMU showcased by NSF

Putting things at work: the design of the Rehabilitation Gaming System