Posts

Benefits of virtual reality based cognitive rehabilitation through simulated activities of daily living

First CFP for the International Conference on Virtual Rehabilitation

International Society for Virtual Rehabilitation (ISVR) newsletter - 8th Issue

Impact of combined cognitive and motor rehabilitation in a virtual reality task: an on-going longitudinal study in the chronic phase of stroke

Modulation of Physiological Responses and Activity Levels During Exergame Experiences

Mónica Cameião - 2016 ISVR Early Career Investigator Award

Evaluating Body Tracking Interaction in Floor Projection Displays with an Elderly Population

Space Connection - A Multiplayer Collaborative Biofeedback Game To Promote Empathy In Teenagers

International Society for Virtual Rehabilitation (ISVR) newsletter - 7th Issue

Usability and Cost-effectiveness in Brain-Computer Interaction: Is it User Throughput or Technology Related?

Coaching or gaming? Implications of strategy choice for home based stroke rehabilitation

NeuRow: Online Rowing VR for Motor-Imagery Training

Automating senior fitness testing through gesture detection with depth sensors

International Society for Virtual Rehabilitation (ISVR) newsletter - 6th Issue

Games 4 Health Madeira Workshop

Optimizing Performance of Non-Expert Users in Brain-Computer Interaction by Means of an Adaptive Performance Engine

Visualization of Multivariate Physiological Data for Cardiorespiratory Fitness Assessment through ECG (R-Peak) Analysis

International Society for Virtual Rehabilitation (ISVR) newsletter - 5th Issue

International Society for Virtual Rehabilitation (ISVR) newsletter - 4th Issue

NeuroRehabLab Task Generator: Personalizing Cognitive Training

Optimizing Motor Imagery Neurofeedback with Multimodal Immersive Virtual Reality and Motor Priming

The NeuroRehabLab Software Tools for Research and Development of Interactive Systems

International Society for Virtual Rehabilitation (ISVR) newsletter - 3rd Issue

The benefits of emotional stimuli in a virtual reality cognitive and motor rehabilitation task: Assessing the impact of positive, negative and neutral stimuli with stroke patients

International Society for Virtual Rehabilitation (ISVR) newsletter - 2nd Issue

RehabCity: Gamified Simulations of Activities of Daily Living