Benefits of virtual reality based cognitive rehabilitation through simulated activities of daily living


Finally, our Randomized Controlled Trial on the Reh@City v1 is published on the Journal of NeuroEngineering and Rehabilitation. Reh@City v1 is the first version of our Virtual Reality city for the ecologically valid training of Activities of Daily Living. This is the first version of the Reh@City, and a v2 is ready to be tested with 8 tasks plus combined motor-cognitive training. Check it out here.

Stroke is one of the most common causes of acquired disability, leaving numerous adults with cognitive and motor impairments, and affecting patients’ capability to live independently. There is substancial evidence on post-stroke cognitive rehabilitation benefits, but its implementation is generally limited by the use of paper-and-pencil methods, insufficient personalization, and suboptimal intensity. Virtual reality tools have shown potential for improving cognitive rehabilitation by supporting carefully personalized, ecologically valid tasks through accessible technologies. Notwithstanding important progress in VR-based cognitive rehabilitation systems, specially with Activities of Daily Living (ADL’s) simulations, there is still a need of more clinical trials for its validation. In this work we present a one-month randomized controlled trial with 18 stroke in and outpatients from two rehabilitation units: 9 performing a VR-based intervention and 9 performing conventional rehabilitation.

Reh@City v1.

The VR-based intervention involved a virtual simulation of a city – Reh@City - where memory, attention, visuo-spatial abilities and executive functions tasks are integrated in the performance of several daily routines. The intervention had levels of difficulty progression through a method of fading cues. There was a pre and post-intervention assessment in both groups with the Addenbrooke Cognitive Examination (primary outcome) and the Trail Making Test A and B, Picture Arrangement from WAIS III and Stroke Impact Scale 3.0 (secondary outcomes).

A within groups analysis revealed significant improvements in global cognitive functioning, attention, memory, visuo-spatial abilities, executive functions, emotion and overall recovery in the VR group. The control group only improved in self-reported memory and social participation. A between groups analysis, showed significantly greater improvements in global cognitive functioning, attention and executive functions when comparing VR to conventional therapy.

Our results suggest that cognitive rehabilitation through the Reh@City, an ecologically valid VR system for the training of ADL’s, has more impact than conventional methods.

Reference:

Ana Lúcia Faria, Andreia Andrade, Luísa Soares and Sergi Bermúdez i Badia. Benefits of virtual reality based cognitive rehabilitation through simulated activities of daily living: a randomized controlled trial with stroke patients. Journal of NeuroEngineering and Rehabilitation, 2016. 13:96. DOI: 10.1186/s12984-016-0204-z




Comments

Unknown said…
virtual reality when used for health purpose is proving to be highly effective. Not only rehab but it is also proving to be a game changer for people with Autism issues.
simwave said…
Today the Virtual reality (VR) technology is applied to advance fields of medicine, engineering, education, design, training, and entertainment. VR is a computer interfaces which tries to mimic real world beyond the flat monitor to give an immersive 3D (Three Dimension) visual experiences. Thanks a lot for sharing.

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