Posts
Is it necessary to show virtual limbs in action observation neurorehabilitation systems?
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Measured and Perceived Physical Responses in Multidimensional Fitness Training through Exergames in Older adults
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Towards Emotionally-Adaptive Virtual Reality for Mental Health Applications
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Opening: PhD Student position in Virtual Reality and Physiological Computing
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Personalizing paper-and-pencil training for cognitive rehabilitation: a feasibility study with a web-based Task Generator.
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Call for Papers for the exp.at’19 Special Track STIMHA’19 “Smart Technologies and Interactive Media for Health Applications”
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International Society for Virtual Rehabilitation (ISVR) will be participating in the RehabWeek 2019
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KAVE - A low-cost CAVE environment for Unity using kinect
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NeuroRehabLab makes available 25 research and VR tools
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Music-based Assistive Feedback System for the Exploration of Virtual Environments in Individuals with Dementia
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Portuguese Tradition Inspired Exergames for Older People - Strategic Tools to Promote Functional Fitness
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Heart Rate Variability in Exergaming: Feasibility and Benefits of Physiological Adaptation for Cardiorespiratory Training in Older Adults by Means of Smartwatches
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Virtual Reality with Customized Positive Stimuli in a Cognitive-Motor Rehabilitation Task
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Open Rehab Initiative: Second Development Iteration
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Tutorial: Adding Physiological Intelligence to Games and Interactive Applications
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International Master of Interactive Media Design - Accepting applications
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