Posts

Opening: PhD Student position in Virtual Reality and Physiological Computing

Personalizing paper-and-pencil training for cognitive rehabilitation: a feasibility study with a web-based Task Generator.

Call for Papers for the exp.at’19 Special Track STIMHA’19 “Smart Technologies and Interactive Media for Health Applications”

International Society for Virtual Rehabilitation (ISVR) will be participating in the RehabWeek 2019

13th issue of the ISVR newsletter

KAVE - A low-cost CAVE environment for Unity using kinect

Physiologically Attentive User Interface for Robot Teleoperation: Real Time Emotional State Estimation and Interface Modification Using Physiology, Facial Expressions and Eye Movements

NeuroRehabLab makes available 25 research and VR tools

Music-based Assistive Feedback System for the Exploration of Virtual Environments in Individuals with Dementia

Portuguese Tradition Inspired Exergames for Older People - Strategic Tools to Promote Functional Fitness

Heart Rate Variability in Exergaming: Feasibility and Benefits of Physiological Adaptation for Cardiorespiratory Training in Older Adults by Means of Smartwatches

Virtual Reality with Customized Positive Stimuli in a Cognitive-Motor Rehabilitation Task

Open Rehab Initiative: Second Development Iteration

Tutorial: Adding Physiological Intelligence to Games and Interactive Applications

International Master of Interactive Media Design - Accepting applications

Ideating, designing and constructing affective videogames in Unity3D

NeuroRehabLab Harnesses New Technologies to Advance Neurological and Motor Rehabilitation

Call for candidates under the "MACBIOIDI: Promoting the cohesion of Macaronesian regions through a common ICT platform for biomedical R & D & i" project

Body schema plasticity after stroke: Subjective and neurophysiological correlates of the rubber hand illusion