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Showing posts from 2019
Learning to Assess the Quality of Stroke Rehabilitation Exercises
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Is it necessary to show virtual limbs in action observation neurorehabilitation systems?
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Reh@City v2.0: a comprehensive virtual reality cognitive training system based on personalized and adaptive simulations of activities of daily living
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Reabilitação Virtual: Videojogos ao serviço do estudo da recuperação do dano cerebral
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From Body Tracking Interaction in Floor Projection Displays to Elderly Cardiorespiratory Training Through Exergaming
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Feasibility Study of an Augmented Reality System for People With Dementia
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Closing the Loop in Exergaming - Health Benefits of Biocybernetic Adaptation in Senior Adults.
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KAVE: Building Kinect Based CAVE Automatic Virtual Environments, Methods for Surround- Screen Projection Management, Motion Parallax and Full-Body Interaction Support.
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Exploring Materials and Object Properties in an Interactive Tangible System for Upper Limb Rehabilitation.
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Is it necessary to show virtual limbs in action observation neurorehabilitation systems?
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