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Showing posts from 2019

Learning to Assess the Quality of Stroke Rehabilitation Exercises

Is it necessary to show virtual limbs in action observation neurorehabilitation systems?

Reh@City v2.0: a comprehensive virtual reality cognitive training system based on personalized and adaptive simulations of activities of daily living

Reabilitação Virtual: Videojogos ao serviço do estudo da recuperação do dano cerebral

From Body Tracking Interaction in Floor Projection Displays to Elderly Cardiorespiratory Training Through Exergaming

Feasibility Study of an Augmented Reality System for People With Dementia

Closing the Loop in Exergaming - Health Benefits of Biocybernetic Adaptation in Senior Adults.

KAVE: Building Kinect Based CAVE Automatic Virtual Environments, Methods for Surround- Screen Projection Management, Motion Parallax and Full-Body Interaction Support.

Exploring Materials and Object Properties in an Interactive Tangible System for Upper Limb Rehabilitation.

Is it necessary to show virtual limbs in action observation neurorehabilitation systems?