Posts
Showing posts from 2016
Benefits of virtual reality based cognitive rehabilitation through simulated activities of daily living
- Get link
- X
- Other Apps
First CFP for the International Conference on Virtual Rehabilitation
- Get link
- X
- Other Apps
International Society for Virtual Rehabilitation (ISVR) newsletter - 8th Issue
- Get link
- X
- Other Apps
Impact of combined cognitive and motor rehabilitation in a virtual reality task: an on-going longitudinal study in the chronic phase of stroke
- Get link
- X
- Other Apps
Modulation of Physiological Responses and Activity Levels During Exergame Experiences
- Get link
- X
- Other Apps
Mónica Cameião - 2016 ISVR Early Career Investigator Award
- Get link
- X
- Other Apps
Evaluating Body Tracking Interaction in Floor Projection Displays with an Elderly Population
- Get link
- X
- Other Apps
Space Connection - A Multiplayer Collaborative Biofeedback Game To Promote Empathy In Teenagers
- Get link
- X
- Other Apps
International Society for Virtual Rehabilitation (ISVR) newsletter - 7th Issue
- Get link
- X
- Other Apps
Usability and Cost-effectiveness in Brain-Computer Interaction: Is it User Throughput or Technology Related?
- Get link
- X
- Other Apps
Coaching or gaming? Implications of strategy choice for home based stroke rehabilitation
- Get link
- X
- Other Apps
NeuRow: Online Rowing VR for Motor-Imagery Training
- Get link
- X
- Other Apps