Posts
Usability and Cost-effectiveness in Brain-Computer Interaction: Is it User Throughput or Technology Related?
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Coaching or gaming? Implications of strategy choice for home based stroke rehabilitation
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NeuRow: Online Rowing VR for Motor-Imagery Training
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Automating senior fitness testing through gesture detection with depth sensors
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International Society for Virtual Rehabilitation (ISVR) newsletter - 6th Issue
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Optimizing Performance of Non-Expert Users in Brain-Computer Interaction by Means of an Adaptive Performance Engine
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Visualization of Multivariate Physiological Data for Cardiorespiratory Fitness Assessment through ECG (R-Peak) Analysis
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International Society for Virtual Rehabilitation (ISVR) newsletter - 5th Issue
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International Society for Virtual Rehabilitation (ISVR) newsletter - 4th Issue
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NeuroRehabLab Task Generator: Personalizing Cognitive Training
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Optimizing Motor Imagery Neurofeedback with Multimodal Immersive Virtual Reality and Motor Priming
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The NeuroRehabLab Software Tools for Research and Development of Interactive Systems
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International Society for Virtual Rehabilitation (ISVR) newsletter - 3rd Issue
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The benefits of emotional stimuli in a virtual reality cognitive and motor rehabilitation task: Assessing the impact of positive, negative and neutral stimuli with stroke patients
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International Society for Virtual Rehabilitation (ISVR) newsletter - 2nd Issue
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RehabCity: Gamified Simulations of Activities of Daily Living
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Call for 2 PhD students and a Postdoctoral position under the Augmented Human Assistance project
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GAME DESIGN CHALLENGE - ACE 2014 - 11th ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE - 11-14 November, 2014
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The first issue of the ISVR newsletter is out!
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ICVR 2013: Designing an effective rehabilitation simulation
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Call for Papers on Physiological Computing for Intelligent Adaptation: A Special Issue of Interacting with Computers
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