Posts

Usability and Cost-effectiveness in Brain-Computer Interaction: Is it User Throughput or Technology Related?

Coaching or gaming? Implications of strategy choice for home based stroke rehabilitation

NeuRow: Online Rowing VR for Motor-Imagery Training

Automating senior fitness testing through gesture detection with depth sensors

International Society for Virtual Rehabilitation (ISVR) newsletter - 6th Issue

Games 4 Health Madeira Workshop

Optimizing Performance of Non-Expert Users in Brain-Computer Interaction by Means of an Adaptive Performance Engine

Visualization of Multivariate Physiological Data for Cardiorespiratory Fitness Assessment through ECG (R-Peak) Analysis

International Society for Virtual Rehabilitation (ISVR) newsletter - 5th Issue

International Society for Virtual Rehabilitation (ISVR) newsletter - 4th Issue

NeuroRehabLab Task Generator: Personalizing Cognitive Training

Optimizing Motor Imagery Neurofeedback with Multimodal Immersive Virtual Reality and Motor Priming

The NeuroRehabLab Software Tools for Research and Development of Interactive Systems

International Society for Virtual Rehabilitation (ISVR) newsletter - 3rd Issue

The benefits of emotional stimuli in a virtual reality cognitive and motor rehabilitation task: Assessing the impact of positive, negative and neutral stimuli with stroke patients

International Society for Virtual Rehabilitation (ISVR) newsletter - 2nd Issue

RehabCity: Gamified Simulations of Activities of Daily Living

Call for 2 PhD students and a Postdoctoral position under the Augmented Human Assistance project

GAME DESIGN CHALLENGE - ACE 2014 - 11th ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE - 11-14 November, 2014

The first issue of the ISVR newsletter is out!

Virtual Rehabilitation: Beyond Gaming

ICVR 2013: Designing an effective rehabilitation simulation

Call for Papers on Physiological Computing for Intelligent Adaptation: A Special Issue of Interacting with Computers