Posts

Optimizing Motor Imagery Neurofeedback with Multimodal Immersive Virtual Reality and Motor Priming

The NeuroRehabLab Software Tools for Research and Development of Interactive Systems

International Society for Virtual Rehabilitation (ISVR) newsletter - 3rd Issue

The benefits of emotional stimuli in a virtual reality cognitive and motor rehabilitation task: Assessing the impact of positive, negative and neutral stimuli with stroke patients

International Society for Virtual Rehabilitation (ISVR) newsletter - 2nd Issue

RehabCity: Gamified Simulations of Activities of Daily Living

Call for 2 PhD students and a Postdoctoral position under the Augmented Human Assistance project

GAME DESIGN CHALLENGE - ACE 2014 - 11th ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE - 11-14 November, 2014

The first issue of the ISVR newsletter is out!

Virtual Rehabilitation: Beyond Gaming

ICVR 2013: Designing an effective rehabilitation simulation

Call for Papers on Physiological Computing for Intelligent Adaptation: A Special Issue of Interacting with Computers

Stroke Therapy Coach - Improving rehabilitation outcomes with virtual assistance and enhanced user engangement strategies

Projection Mapper - Easily warping your desktop

3D tracking made easy with "Augmented Reality" AnTS!

Supporting Collective Learning Experiences in Special Education

The Neurorehabilitation Training Toolkit (NTT) goes kinect!

Game Design 2012 - Sending Zombies, Shadows and Peace to CHI

A Hybrid BCI and VR System to Promote Cortical Reorganization

Analysis and Tracking System (AnTS) goes Kinect and Qt4 !!

Telluride Impressions (by Michael Pfeiffer)