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Showing posts from 2020

Effects of prolonged multidimensional fitness training with exergames on the physical exertion levels of older adults

A Study on EEG Power and Connectivity in a Virtual Reality Bimanual Rehabilitation Training System

Impact of game mode in multi-user serious games for upper limb rehabilitation: a within-person randomized trial on engagement and social involvement

Lessons Learned from Gamifying Functional Fitness Training Through Human-Centered Design Methods in Older Adults

Impact of Game Mode on Engagement and Social Involvement in Multi-User Serious Games with Stroke Patients

Comparing adaptive cognitive training in virtual reality and paper-and-pencil in a sample of stroke patients

Inter- and Intra-Hemispheric EEG Connectivity in Healthy Subjects and Chronic Stroke Survivors

Efficacy and Brain Imaging Correlates of an Immersive Motor Imagery BCI-driven VR System for Upper Limb Motor Rehabilitation: A Clinical Case Report.

Musiquence: a framework to customize music and reminiscence cognitive stimulation activities for the dementia population.

Usability evaluation of an integrative exergaming system for the senior population