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Showing posts from 2020
Effects of prolonged multidimensional fitness training with exergames on the physical exertion levels of older adults
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A Study on EEG Power and Connectivity in a Virtual Reality Bimanual Rehabilitation Training System
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Impact of game mode in multi-user serious games for upper limb rehabilitation: a within-person randomized trial on engagement and social involvement
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Lessons Learned from Gamifying Functional Fitness Training Through Human-Centered Design Methods in Older Adults
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Impact of Game Mode on Engagement and Social Involvement in Multi-User Serious Games with Stroke Patients
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Comparing adaptive cognitive training in virtual reality and paper-and-pencil in a sample of stroke patients
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Inter- and Intra-Hemispheric EEG Connectivity in Healthy Subjects and Chronic Stroke Survivors
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Efficacy and Brain Imaging Correlates of an Immersive Motor Imagery BCI-driven VR System for Upper Limb Motor Rehabilitation: A Clinical Case Report.
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Musiquence: a framework to customize music and reminiscence cognitive stimulation activities for the dementia population.
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Usability evaluation of an integrative exergaming system for the senior population
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