Towards Emotionally-Adaptive Virtual Reality for Mental Health Applications
Here we introduce the design and preliminary
validation of a general-purpose architecture for affective-driven
procedural content generation in Virtual Reality (VR)
applications in mental health and wellbeing. The architecture
supports seven commercial physiological sensing technologies and
can be deployed in immersive and non-immersive VR systems. To
demonstrate the concept, we developed the “The Emotional
Labyrinth”, a non-linear scenario in which navigation in a
procedurally-generated 3D maze is entirely decided by the user,
and whose features are dynamically adapted according to a set of
emotional states.
During navigation, affective states are
dynamically represented through pictures, music, and animated
visual metaphors chosen to represent and induce affective states.
The underlying hypothesis is that exposing users to multimodal
representations of their affective states can create a feedback loop
that supports emotional self-awareness and fosters more effective
emotional regulation strategies. We carried out a first study to (i)
assess the effectiveness of the selected metaphors in inducing
target emotions, and (ii) identify relevant psycho-physiological
markers of the emotional experience generated by the labyrinth.
Results show that the Emotional Labyrinth is overall a pleasant
experience in which the proposed procedural content generation
can induce distinctive psycho-physiological patterns, generally
coherent with the meaning of the metaphors used in the labyrinth
design. Further, collected psycho-physiological responses such as
electrocardiography, respiration, electrodermal activity, and
electromyography are used to generate computational models of
users’ reported experience. These models enable the future
implementation of the closed loop mechanism to adapt the
Labyrinth procedurally to the users’ affective state.
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