Posts

GAME DESIGN CHALLENGE - ACE 2014 - 11th ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE - 11-14 November, 2014

The first issue of the ISVR newsletter is out!

Virtual Rehabilitation: Beyond Gaming

ICVR 2013: Designing an effective rehabilitation simulation

Call for Papers on Physiological Computing for Intelligent Adaptation: A Special Issue of Interacting with Computers

Stroke Therapy Coach - Improving rehabilitation outcomes with virtual assistance and enhanced user engangement strategies

Projection Mapper - Easily warping your desktop

3D tracking made easy with "Augmented Reality" AnTS!

Supporting Collective Learning Experiences in Special Education

The Neurorehabilitation Training Toolkit (NTT) goes kinect!

Game Design 2012 - Sending Zombies, Shadows and Peace to CHI

A Hybrid BCI and VR System to Promote Cortical Reorganization

Analysis and Tracking System (AnTS) goes Kinect and Qt4 !!

Telluride Impressions (by Michael Pfeiffer)

Doing social robotics with the iCub (or how to build a flirtbot)

Our work with QoLT-CMU showcased by NSF

AnTS 4 Windows is here!!