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Diving into a Decade of Games for Health Research: a Systematic Review. International Congress on Information and Communication Technology.
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A comparison of two personalization and adaptive cognitive rehabilitation approaches: a randomized controlled trial with chronic stroke patients
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AI-Rehab: A Framework for AI Driven Neurorehabilitation Training - The Profiling Challenge
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fMRI brain activation during a novel VR-based motor imagery and observation task: comparison with a conventional motor imagery task
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An Exploratory Study on Techniques for Quantitative Assessment of Stroke Rehabilitation Exercises
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User Experience of Interactive Technologies for People with Dementia: A Comparative Observational Study
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ISVR Early Career Investigator Award 2021
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Editorial: Brain-Computer Interfaces and Augmented/Virtual Reality
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Effects of prolonged multidimensional fitness training with exergames on the physical exertion levels of older adults
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A Study on EEG Power and Connectivity in a Virtual Reality Bimanual Rehabilitation Training System
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Impact of game mode in multi-user serious games for upper limb rehabilitation: a within-person randomized trial on engagement and social involvement
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Lessons Learned from Gamifying Functional Fitness Training Through Human-Centered Design Methods in Older Adults
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Impact of Game Mode on Engagement and Social Involvement in Multi-User Serious Games with Stroke Patients
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